Monster Hunter Wilds was announced at The Game Awards 2024 for a 2025 launch on PS5, Xbox Series X|S, and PC. Full details on the seamless open world, new Seikret mount, and dynamic ecosystems.
Capcom unveiled Monster Hunter Wilds during The Game Awards 2024, confirming a 2025 release window for PlayStation 5, Xbox Series X|S, and PC via Steam. The cinematic trailer showed a hunter traversing a vast desert landscape on a new mount, signaling a return to the high-fidelity, open-world style of Monster Hunter World. This marks the first mainline entry since Monster Hunter Rise (2021) and positions the franchise for the current generation of consoles.
The announcement came alongside a packed Nintendo Direct June 2026 style presentation, though Nintendo was notably absent from the Wilds reveal — no Switch version has been announced, hinting at a focus on PlayStation, Xbox, and PC hardware.
"Monster Hunter Wilds represents the next generation of cooperative hunting," Capcom stated in a press release. "Our vision is a living, breathing world where every hunt feels unique."
With a 2025 target, Capcom appears to be aiming for a polished, content-rich launch akin to Monster Hunter World, which sold over 20 million copies. The absence of a cross-gen release suggests the studio is investing heavily in next-gen features.
Monster Hunter Wilds introduces a fully seamless open world. Map zones are connected without loading screens, allowing uninterrupted exploration and monster tracking. This represents a major departure from the segmented areas of earlier games and even Monster Hunter World, which had transition screens between zones.
Dynamic weather and ecosystem effects add a new layer of strategy. Sandstorms, thunderstorms, and other environmental events alter monster behavior and player tactics. For example, a lightning storm may attract certain monsters, while a sandstorm reduces visibility but reveals hidden pathways. These systems are reminiscent of the live events seen in Fortnite Live Event design, but integrated into a hunting simulation.
Capcom has also highlighted destructible elements in the environment — collapsing cliffs and breakable barricades create tactical opportunities. The Scarlet Forest biome, shown briefly in trailers, features dense foliage and verticality that promise a fresh hunting experience.
The new Seikret mount enables fast travel and combat on the move, similar to Palamutes from Monster Hunter Rise but with enhanced verticality. Players can ride the Seikret across the open world, sharpen weapons, and even fire slinger ammo while mounted. The environmental grappling hook adds a new dimension: hunters can traverse cliffs and reach high vantage points, opening up vertical combat options and ambush strategies.
"The Seikret and grappling hook let hunters approach combat from any angle," said game director Yuya Tokuda. "We want players to feel like they're truly part of the ecosystem."
These mobility tools modernize movement and combat, appealing to both veterans and newcomers. The grappling hook, in particular, encourages exploration — players are rewarded for scaling hard-to-reach areas with rare resources or shortcuts to monster nests. The co-op improvements, including the ability to join hunts seamlessly without leaving the overworld, are a direct response to community feedback from Day of the Devs 2026 indie games that prioritized frictionless multiplayer.
Monster Hunter Wilds is shaping up to be a defining entry for the series. Here are the core facts hunters should know:
With a 2025 arrival, Monster Hunter Wilds promises to be the most ambitious hunting game yet. Stay tuned for more details as Capcom reveals additional gameplay footage and features ahead of launch.